“The House lives. It listens. It kills.”
Welcome to The House of Whispers, a haunted mansion where nothing is as it seems. Seventy souls enter, but only a few will leave alive.
The walls remember. The shadows hunger. And among you, hidden behind masks and smiles, are Killers.
Their mission is to eliminate the living before they are discovered. Your mission is to survive the night, if you can.
🕰 THE GAME
The night unfolds over five rounds, each divided into two distinct phases. Time is your enemy, and trust will be your downfall
You will be given a player number. Keep it visible at all times.
PHASE 1 – THE HUNT
(Killer Phase) (8 minutes)
The Killers move in silence. Eyes shift. Hearts race. Innocents scatter through the dark, praying not to feel a whisper on their neck.
Killers must kill. Others must survive, hide, and observe.
PHASE 2 – THE TRIAL
(Vote Phase) (8 minutes)
The living gather to seek justice or revenge.
1. The Debate (5 minutes): Accuse. Defend. Deceive.
Let chaos reign. Use your wits and paranoia to survive.
2.The Vote (3 minutes):
• Point your finger. One must fall.
• The player with the most votes dies.
• In the case of a tie, the House demands another vote until someone is gone.
Be wise and eliminate a Killer. If you fail, the House may grow furious, especially if you condemn one with special abilities.
☠️ THE ART OF KILLING
Killers are chosen by the House and possess four methods of death. They must act smoothly to remain unseen, and in each round, they must kill - or they die.
1. The Whisper: They softly say “You are a Ghost.” You are dead.
2. The Killer Card: They reveal their Killer Card to their victim. The victim is doomed.
3. The Pinch: A subtle pinch to the neck seals your fate.
4. The House’s Will: If the House announces your number, death has found you.
💀 WHEN DEATH FINDS YOU
Death is not the end. Now, you are a Ghost.
1. Count 25 seconds, then perform your death theatrically.
Scream, collapse, or fade. Make your fall worthy of the House’s applause. Let every corner of the mansion know that someone has died.
2. Stay where you have fallen. Display your number clearly.
Speak no words. The dead do not gossip — but they watch. And we invite you to observe.
3. When summoned by a Guardian of Whisper, rise and follow them to the Ghost Room, where your story may not yet be over.
🏆 THE ENDGAME
• Killers win if they outnumber the Innocents after Round 5, with at least four Killers remaining.
• Innocents win if every Killer is unmasked and eliminated.
⚖️ SACRED LAW OF THE HOUSE
Fail to comply, and you are dead.
1.You must never reveal your role or special ability unless asked by a Guardian of Whisper.
2.Only Killers may speak the phrase “You are a Ghost.”
If anyone else dares to say these cursed words, the House itself will claim them with immediate elimination.
3.Your player number must remain visible at all times.
👁️ GUARDIANS OF WHISPER
The Guardians serve the House.
They see what you cannot, know what you should not, and speak only when the House allows it.
They are neutral — or so they claim.
Trust them carefully, but always obey their command. Always.
🕯️ FINAL WORDS FROM THE HOUSE
This is not just a game. It is a haunting. Play boldly, die beautifully, and whisper carefully.
Remember:
The walls have ears.
The dead have voices.
And the House sees it all.