SECRETS, SPIRITS & SINISTER SIPS

SECRETS, SPIRITS & SINISTER SIPS

the tale of...

Murder, Mystery & Mixology

Back by deadly demand, the Murder Mystery Party returns to Ghost Festival in 2025, serving up another spine-tingling night of secrets, sleuthing, and sinister cocktails.

Hidden in the dark heart of The Rocks, this immersive experience unravels a twisted tale inspired by one of Sydney’s most chilling real crimes. Sip, sleuth, repeat—before the clock (or the killer) catches up. Tickets vanished in 2024, so don’t wait too long to claim your place at the table.

Every drink is a clue, every shadow hides a suspect. Sip dangerously delightful cocktails while whispers of the past echo around you. But beware… the killer could be closer than you think. Will you solve the crime before night falls?

What to expect?

- Step into your character's shoes from 1831
- Meet inspector Elise Crane, a private, mystic investigator
- Defend yourself against chilling accusations
Interrogate other guests and uncover their secrets
Piece together clues, questions alibis, and untangle a web of lies
- Investigate and solve the murder of Anne Walker, or get away one more time with the murder!

THURSDAY 6pm - 10:30pm
FRIDAY 6pm - 10:30pm
SATURDAY 6pm - 10:30pm
SUNDAY 5pm - 7:30pm

House of Whispers
43 George Street

KNOW MORE ABOUT PANIQ ROOM

Supercell 117

You wake in pitch black — blindfolded, handcuffed and locked in neighbouring prison cells with no memory of how you got here. The only sound is your own breathing… and distant footsteps getting closer. You have 60 minutes before the guards return. There is no solo survival — you escape together or stay locked away forever. Expect high-pressure padlock puzzles with clever tech twists, mounting tension, limited time and zero second chances.

Sen3es

You enter the mysterious house of a famous magician, in search of his secrets. As you continue through the rooms, the doors close behind you and there doesn't seem to be a way back. Is the magician still around? Or is it just his ghost? Don't let yourself be tricked or let him mess with your mind. You need to overcome the magician's tricks and escape using your senses. You may lose your sense of time but remember that you only have 60 minutes to get out! If you don't, the magician will be stuck in your mind forever!

Godfather

There is a rat in the Corleone family who has betrayed The Godfather. He has stolen an important tape and sold it to a rival mafia family. Under the cover of a christening, you’ve been called in to enact the perfect crime: find the hidden garden key, slip into the notorious office and smuggle the tape back into the Godfather’s safe before The Don even knows its missing. But the Godfather will be back in one hour, and if you’re caught in the office with that tape? You’ll all be sleeping with the fishes. Move quiet. Move fast. Godspeed.

House of Jumanji

You hear distant drumming coming from a dark corner of your new house. The drums grow louder as you move closer to a mysterious ancient board game...strange carvings on the board say: "A game for those who seek to find, a way to leave their world behind". You roll the dice to move your token. Strange sounds and mysterious animals appear in every corner! Your next steps determine your fate. Find the word and call it out! It’s the only way to escape before it’s too late.

T.I.M.E Hotel

Your grandfather owned a grand hotel in the 1940s — until the day he vanished without a trace. That same night, the hotel burned to the ground. Rumours have persisted ever since that he hid a fortune in gold somewhere inside those walls, and it was never found. Now it’s up to you to travel back to the day of the fire, search the hotel before it burns, recover the gold and escape… or risk being trapped there as ghosts in the past forever.

Wizardry

The wizarding world is in peril, and only you can help! Dark forces are on their way to your wizarding school, and you are the only students smart and brave enough to stop them. To defeat them, you’ll need your wands and broom — still locked inside the school. Can you escape the potion master’s dungeon and overcome the tricks of the headmaster’s study? Hurry — dawn is only an hour away, and the forces of darkness will arrive by daybreak!

KNOW MORE ABOUT PANIQ ROOM

Supercell 117

You wake in pitch black — blindfolded, handcuffed and locked in neighbouring prison cells with no memory of how you got here. The only sound is your own breathing… and distant footsteps getting closer. You have 60 minutes before the guards return. There is no solo survival — you escape together or stay locked away forever. Expect high-pressure padlock puzzles with clever tech twists, mounting tension, limited time and zero second chances.

Sen3es

You enter the mysterious house of a famous magician, in search of his secrets. As you continue through the rooms, the doors close behind you and there doesn't seem to be a way back. Is the magician still around? Or is it just his ghost? Don't let yourself be tricked or let him mess with your mind. You need to overcome the magician's tricks and escape using your senses. You may lose your sense of time but remember that you only have 60 minutes to get out! If you don't, the magician will be stuck in your mind forever!

Godfather

There is a rat in the Corleone family who has betrayed The Godfather. He has stolen an important tape and sold it to a rival mafia family. Under the cover of a christening, you’ve been called in to enact the perfect crime: find the hidden garden key, slip into the notorious office and smuggle the tape back into the Godfather’s safe before The Don even knows its missing. But the Godfather will be back in one hour, and if you’re caught in the office with that tape? You’ll all be sleeping with the fishes. Move quiet. Move fast. Godspeed.

House of Jumanji

You hear distant drumming coming from a dark corner of your new house. The drums grow louder as you move closer to a mysterious ancient board game...strange carvings on the board say: "A game for those who seek to find, a way to leave their world behind". You roll the dice to move your token. Strange sounds and mysterious animals appear in every corner! Your next steps determine your fate. Find the word and call it out! It’s the only way to escape before it’s too late.

T.I.M.E Hotel

Your grandfather owned a grand hotel in the 1940s — until the day he vanished without a trace. That same night, the hotel burned to the ground. Rumours have persisted ever since that he hid a fortune in gold somewhere inside those walls, and it was never found. Now it’s up to you to travel back to the day of the fire, search the hotel before it burns, recover the gold and escape… or risk being trapped there as ghosts in the past forever.

Wizardry

The wizarding world is in peril, and only you can help! Dark forces are on their way to your wizarding school, and you are the only students smart and brave enough to stop them. To defeat them, you’ll need your wands and broom — still locked inside the school. Can you escape the potion master’s dungeon and overcome the tricks of the headmaster’s study? Hurry — dawn is only an hour away, and the forces of darkness will arrive by daybreak!

What's included on the ticket:

- A bespoke themed cocktail
- Halloween treats and snacks
- Unlimited soft drinks
- Exclusive access to the House of Whispers, heritage building of The Rocks, where a real murder happened, decorated for Halloween
- Original murder mystery game inspired by a real unsolved case of The Rocks, managed by a professional game master from Paniq Room
- An unforgettable evening of suspense, twists, and roleplay in one of Sydney's most haunted precincts

the tale of...

the woman in black

Anne Walker, once a convict, became the wife of respected pub owner John Walker. But respectability never tamed her spirit. Anne was infamous for vanishing nights at a time, taking lovers, and stirring resentment among neighbours and rival women.

One stormy evening, she disappeared for good. Weeks later, a body part was found in the pub’s garden well. John identified her only by her shoes, but with the corpse half-decayed, doubts remained. Was it really Anne’s Shoes?

Rumours swirled:

· Was it Owen Welsh, her lover, who killed her in passion?
· Was it John Walker, driven by humiliation?
· Or another figure from the shadows, consumed by jealousy?

The case was never solved. Yet locals whispered of Anne’s ghost,
The Woman in Black, roaming The Rocks, unable to rest.

Meet your Host

You are gathered at the call of Inspector Elise Crane, a private investigator brought in by Ghost in the Rocks. Crane is not just a detective, she is a mystic, a believer in signs, omens, and ghostly whispers.

She claims Anne’s restless spirit has guided her here, among those who knew her, to reveal the truth.